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State of the Game: Virtual Reality


But if you have some catching up to do on the innovations, upcoming headsets and what to look for when making a decision, let Gizmag lend a hand with the latest installment of our State of the Game series: Virtual Reality.

For a while there, VR looked like it would forever be one of those technologies that sounds great in sci-fi and broader pop culture, but never comes close to living up to our fantasies. For every MTV-fueled, teenage dream of hanging out with a virtual Alicia Silverstone in Aerosmith's "Amazing" video, there was the laughable disappointment of Nintendo's Virtual Boy. For every The Matrix, where a cyberpunk Keanu Reeves could be "The One" inside the metaverse, you had products like the Forte VFX1, with its extremely narrow (45-degree) field of view and comically low-resolution (230p) display.

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